A scripted helper plugin designed primarily for storing, animating and editing poses in a bone based facial rig, offering the control of a bone based rig and the speed of the morpher modifier.
DownloadThe helper allows you to add control objects at any time, as well as edit poses while preserving any animation already completed. It works by freezing the control object(s) transforms and using a separate position and rotation controller for each pose. The weights of these controllers are then wired to the pose store helpers attributes for that pose. This is important to note, as adding a control object will reset the objects controllers. If your rig requires, say, a position controller, a simple workaround would be to setup these controllers on a point helper, and link the control object to the helper.
Included in the ZIP archive is the maxscript and readme file.
New Feature - Ability to duplicate poses based on the current multiplier.
Bug Fix - Multiplier slider now updates after deleting a pose.
New Feature - Ability to rename saved poses.
New Feature - Ability to remove control objects.
Bug Fix - setMesh error on loading file in new Max session.
Bug Fix - AnimTrack controller not being set active after editing a pose.
Copy the "posestore-v0.22.ms" file to your <<3ds Max>>\Scripts\Startup directory. This will load the script on startup. If you have a previously installed version you must remove it before copying the current version.
Pose Store is a scripted helper plugin, and can be found under Helpers >> Pose Store within the Command Panel >> Create.